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1988-06-04
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INTRODUCTION
Squynchia!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You lay relaxing in the shade of a tree as you study dawn's pearly skies
and recall last night's dream...
T'was the queerest creature you've ever seen. The head, a perfect
sphere, bobbed atop an equally round body made up entirely of flab. His
rubbery body, reminding you much of a large rubber ball, was bereft of any
arms or legs, save for a single arm suspended over its head, seeming to grow
out of the nape of its neck. Its skin was smooth and colorless and a large
thin crown stood at a tilt on its head. A pair of pince-nez hung where a nose
should have been, and wrinkles, creased from laughter, were at both sides of
his twinkling blue eyes. Sideburns adorn the sides of his face, and he stands
about as high as your waist.
It came to you, swinging from branch to branch with its solitary arm,
then dropping to the ground and bouncing up to another branch. It finally
drops in front of you, as you stare at the Squynch in bewilderment. It
gathers itself up dramatically, draws a deep breath and exhales it slowly
and thoughtfully.
"I, Squeeb II, Fifth of the Squynchian Lords, comes before you with a
mission of bravery and cunning", it begins. "The land of Squynchia lays in
turmoil, attacked and plundered by hordes of ogres and orcs. The Lords of the
Squynchian empire had the only means of controlling these...these BEASTS!", it
roars powerfully. "But it has been stolen. Stolen from the very crown on my
head!", it wails, pointing to a gaping hole in his crown. "It
is the fabled and legendary Ruby of Ancient Franklore..."
".....I implore you in the name of my people and country". It ends with
a long drawn gasp. "You will do it of course.....?" You begin to stammer
your protests as a broad smile widens on its face. "I knew you would!", it
cries. It disappears with a bright flash as you stare at
empty space dazedly. You awaken.
~ By M. & T. Frank ~
END_INTRODUCTION
MAXIMUM_SCORE 250
STARTING_ROOM 31 (* Clearing *)
ROOM 31
Clearing
NORTH 11 (* Boulder Room *)
SOUTH 3 (* Front of Cave *)
EAST 14 (* Front of Castle *)
WEST 6 (* Squynchian Home *)
UP 2 (* Top of Tree *)
END_ROOM
ROOM_DESCR 31
This is a pleasant clearing with exits in several directions. From the south
you hear voices quarreling childishly.
END_ROOM_DESCR
ROOM 2
Top of Tree
DOWN 31 (* Clearing *)
EXIT 31 (* Clearing *)
END_ROOM
ROOM_DESCR 2
A breath-taking view of this part of Squynchia can be seen from up here.
Encampments of ogres and orcs can be seen everywhere. A splendid castle
with flags bearing Squeeb's royal emblem can be seen to the east.
END_ROOM_DESCR
ROOM 3
Front of Cave
NORTH 31 (* Clearing *)
EAST 4 (* Cave *)
END_ROOM
ROOM_DESCR 3
There is a large cave with two open gates in front of you, and you detect a
flash of red from within. There is a clearing to the north.
END_ROOM_DESCR
ROOM 4
Cave
WEST 3 (* Front of Cave *)
END_ROOM
ROOM_DESCR 4
This is a large cave with two large gates on the western wall. The only way
out is through the gates.
END_ROOM_DESCR
ROOM 5
Cage
UP 4 (* Cave *)
EXIT 4 (* Cave *)
END_ROOM
ROOM_DESCR 5
You are standing in the beast's cage in the cave. There are bones lying all
around you, and a rather foul stench hits you with a stunning blow. You'd
really enjoy leaving.
END_ROOM_DESCR
ROOM 6
Squynchian Home
NORTH 8 (* Front of Well *)
EAST 31 (* Clearing *)
WEST 7 (* Bedroom *)
END_ROOM
ROOM_DESCR 6
This is a sparsely furnished Squynchian home with exits to the north,west and
east. An elderly Squynch bounceswings through the entrance and drops down in
front of you. It mutters something about unexpected visitors and exits.
END_ROOM_DESCR
ROOM 7
Bedroom
EAST 6 (* Squynchian Home *)
EXIT 6 (* Squynchian Home *)
END_ROOM
ROOM_DESCR 7
This is the bedroom of the Squynchian home. An exit lies to the east.
END_ROOM_DESCR
ROOM 8
Front of Well
SOUTH 6 (* Squynchian Home *)
DOWN 9 (* Well *)
END_ROOM
ROOM_DESCR 8
You are standing in front of an old well. There are exits to the south, where
a house can be seen, and downwards into the wells interior.
END_ROOM_DESCR
ROOM 9
Well
UP 8 (* Front of Well *)
END_ROOM
ROOM_DESCR 9
This is a well made of stone blocks. The only apparent exit is upwards.
END_ROOM_DESCR
ROOM 10
Small Room
UP 9 (* Well *)
EXIT 9 (* Well *)
END_ROOM
ROOM_DESCR 10
This is a small dank room with a solitary exit up.
END_ROOM_DESCR
ROOM 11
Boulder Room
NORTH 12 (* Pirate cove *)
SOUTH 31 (* Clearing *)
EAST 22 (* Front of Moat *)
END_ROOM
ROOM_DESCR 11
The trees thinned out here to reveal a cove, shrouded in a fine mist.
END_ROOM_DESCR
ROOM 12
Pirate Cove
SOUTH 11 (* Boulder Room *)
EAST 13 (* Gloom *)
END_ROOM
ROOM_DESCR 12
This is a strange cove, with swirling mists clinging to your ankles. The
floor is strewn with rubble. A dark exit leads to the east, and there is an
exit to the south.
END_ROOM_DESCR
ROOM 13
Gloom
WEST 12 (* Pirate cove *)
EXIT 12 (* Pirate cove *)
END_ROOM
ROOM_DESCR 13
A heavy and thick gloom resides in this room, rendering your vision almost
useless. You grope aimlessly for the entrance, and manage to knock something
over.
END_ROOM_DESCR
ROOM 14
Front of Castle
NORTH 22 (* Front of Moat *)
EAST 18 (* Drawbridge *)
WEST 31 (* Clearing *)
END_ROOM
ROOM_DESCR 14
A magnificent castle looms above you, gleaming brightly. A moat surrounds it,
making entrance impossible without a drawbridge. A clearing can be seen to
the west.
END_ROOM_DESCR
ROOM 15
Waiting Room
NORTH 16 (* Front of Crownroom *)
EAST 25 (* West End of Hallway *)
WEST 18 (* Drawbridge *)
END_ROOM
ROOM_DESCR 15
This appears to be the royal waiting room of the castle. Benches line the
wall with strange curvy partitions. Hooks can be seen for hats, but none for
any clothes. Odd. There is an exit to the north, west, and east.
END_ROOM_DESCR
ROOM 16
Front of Crown Room
SOUTH 15 (* Waiting Room *)
END_ROOM
ROOM_DESCR 16
This is the front of the royal crown room. There is an exit to the south.
END_ROOM_DESCR
ROOM 17
Crown Room
WEST 16 (* Front of Crownroom *)
END_ROOM
ROOM_DESCR 17
This is the royal crown room in Squeeb's palace. It is splendidly furnished,
and looks exactly like any other crown room you've seen before. The only exit
is to the west.
END_ROOM_DESCR
ROOM 18
Drawbridge
NORTH 20 (* Moat *)
SOUTH 20 (* Moat *)
EAST 15 (* Waiting Room *)
WEST 14 (* Front of Castle *)
END_ROOM
ROOM_DESCR 18
You are now on the drawbridge in front of Squeeb's castle which lies to the
east. There is another exit to the west.
END_ROOM_DESCR
ROOM 19
On the Scale
DOWN 16 (* Front of Crownroom *)
END_ROOM
ROOM_DESCR 19
You are now standing on the large scale beside the door.
END_ROOM_DESCR
ROOM 20
Moat
END_ROOM
ROOM_DESCR 20
You are now standing on firm ground, but in about three feet of dirty water in
the middle of the moat. The water around you looks dark and dangerous. The
only way to get to the castle from here is to swim.
END_ROOM_DESCR
ROOM 22
Front of Moat
NORTH 23 (* On Top of Cove *)
SOUTH 14 (* Front of Castle *)
EAST 20 (* Moat *)
WEST 11 (* Boulder Room *)
END_ROOM
ROOM_DESCR 22
You are standing in front of a moat lying to the east. The rear of a cove of
some sort is apparent to the north, and two other exits lies south and west.
END_ROOM_DESCR
ROOM 23
On Top of Cove
DOWN 22 (* Front of Moat *)
SOUTH 22 (* Front of Moat *)
END_ROOM
ROOM_DESCR 23
You are standing on top of a cove of some sort. An incredibly horrid,
mind-curdling stench hits you with a blast, as you search for its source.
END_ROOM_DESCR
ROOM 24
Nothing
END_ROOM
ROOM_DESCR 24
(* Nothing -- Test Area *)
END_ROOM_DESCR
ROOM 25
West End of Hallway
SOUTH 27 (* Royal Laundry Room *)
EAST 26 (* East End of Hallway *)
WEST 15 (* Waiting Room *)
END_ROOM
ROOM_DESCR 25
This is the west end of the royal hallway. Polished marble floors stretch
across the hallway continuing eastward. There are exits to the south and
west.
END_ROOM_DESCR
ROOM 26
East End of Hallway
NORTH 28 (* Spiral Staircase *)
EAST 30 (* Royal Gardens *)
WEST 25 (* West End of Hallway *)
END_ROOM
ROOM_DESCR 26
This is the east end of the royal hallway. Polished marble floors stretch
across the hallway continuing westward. There are exits to the east and a
stone staircase can be seen spiraling downward to the north.
END_ROOM_DESCR
ROOM 27
Royal Laundry Room
NORTH 25 (* West End of Hallway *)
END_ROOM
ROOM_DESCR 27
You are in middle of the Royal Laundry Room. The only exit is to the north.
END_ROOM_DESCR
ROOM 28
Spiral Staircase
SOUTH 26 (* East End of Hallway *)
DOWN 29 (* Dungeon *)
END_ROOM
ROOM_DESCR 28
You are now at the top of a stone staircase. Dank and moss covered steps
lead down into darkness.
END_ROOM_DESCR
ROOM 29
Dungeon
UP 28 (* Spiral Staircase *)
END_ROOM
ROOM_DESCR 29
This is the castle's dungeon, you observe intelligently. This is mainly due
to the fact that there are skeletons chained to the walls.
END_ROOM_DESCR
ROOM 30
Royal Gardens
WEST 26 (* East End of Hallway *)
END_ROOM
ROOM_DESCR 30
This is the royal gardens of Squeeb's castle.
END_ROOM_DESCR
NOUN 201
crown
diamond
There is a tall, thin crown carved of pure diamond here.
LOCATION 17 (* Crown Room *)
WEIGHT 10
END_NOUN
NOUN_DESCR 201
The thin crown is carved of pure diamond.
END_NOUN_DESCR
NOUN 202
staff
gnarled
There is a large, gnarled staff here.
LOCATION 2
WEIGHT 10
NOUN_SYNONYMS pole stick
END_NOUN
NOUN_DESCR 202
The gnarled staff is long and sturdy, may come in handy as a good weapon.
END_NOUN_DESCR
NOUN 203
wrapper
crumpled
There is a crumpled wrapper in the corner here.
LOCATION 15 (* Waiting Room *)
WEIGHT 1
NOUN_SYNONYMS paper
END_NOUN
NOUN_DESCR 203
The wrapper has an advertisement for McKESSON toothpaste.
END_NOUN_DESCR
NOUN 204
lunchbox
small
There is a small lunchbox here.
LOCATION 15 (* Waiting Room *)
WEIGHT 5
NOUN_SYNONYMS box
END_NOUN
NOUN_DESCR 204
The small lunchbox weighs about 5 pounds.
END_NOUN_DESCR
NOUN 205
key
rusty
A small, rusted key was put here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 0
END_NOUN
NOUN_DESCR 205
The key is quite rusty.
END_NOUN_DESCR
NOUN 206
pipe
metal
There is a dark, metal pipe here. It smells of smoke.
LOCATION 7 (* Bedroom *)
WEIGHT 10
END_NOUN
NOUN_DESCR 206
There is a dark, metal pipe here. It smells of smoke, as if somebody had been
using it recently. The pipe is inlaid with a series of intricate
inscriptions. These inscriptions, in the written Squynchian language mean:
!!!BUY TWO GET ONE FREE!!!
END_NOUN_DESCR
NOUN 207
candle
wax
There is a wax candle here.
LOCATION 6 (* Squynchian Home *)
WEIGHT 5
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 207
The wax candle is about 6 inches high.
END_NOUN_DESCR
NOUN 208
doormat
worn-out
A worn-out doormat lies here.
LOCATION 6 (* Squynchian Home *)
WEIGHT 5
NOUN_SYNONYMS mat
END_NOUN
NOUN_DESCR 208
The doormat has the word SQURAMM! woven into it. You hope it means welcome in
Squynchian.
END_NOUN_DESCR
NOUN 209
coin
silver
An unusual silver coin lies here amidst the rubble.
LOCATION 12 (* Pirate cove *)
WEIGHT 15
READABLE
NOUN_SYNONYMS silver
END_NOUN
NOUN_DESCR 209
The silver coin has something engraved on it.
END_NOUN_DESCR
TEXT 209
There are engravings on the coin of Squoob the Squynch, Squire of Squynchia,
with Squeegle, his royal green parakeet, perched on his shoulder. The coin is
made out of silver and is dated 321XZ.
END_TEXT
NOUN 210
revolver
ancient
There is an ancient revolver here.
LOCATION 13 (* Gloom *)
WEIGHT 15
NOUN_SYNONYMS gun
END_NOUN
NOUN_DESCR 210
The revolver is an ancient relic of the ol' pirating days of Squybor the
Corpulent.
END_NOUN_DESCR
NOUN 211
carpet
magic
A discarded Squynchian carpet lies at your side here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 25
NOUN_SYNONYMS rug
END_NOUN
NOUN_DESCR 211
The Squynchian carpet is quite old and worn. It has seen a lot of use.
END_NOUN_DESCR
NOUN 212
ice
thin
A thin layer of ice covers the entire bottom of the well.
LOCATION 9 (* Well *)
UNMOVABLE
END_NOUN
NOUN_DESCR 212
A thin layer of ice covers the entire bottom of the well, and as a matter of
fact, you're beginning to feel rather cold down here.
END_NOUN_DESCR
NOUN 213
case
glass
A glass case encasing the Ruby is placed on a silver pedestal.
LOCATION 4 (* Cave *)
UNMOVABLE
NOUN_SYNONYMS glass
END_NOUN
NOUN_DESCR 213
A glass case encasing the Ruby of Ancient Franklore is placed on a silver
pedestal in the center of the room.
END_NOUN_DESCR
NOUN 214
rings
iron
Two iron rings protrude from the center of each gate.
LOCATION 4 (* Cave *)
UNMOVABLE
NOUN_SYNONYMS ring
END_NOUN
NOUN_DESCR 214
Two iron rings protrude from the center of each gate, with the diameter of
each ring facing the other.
END_NOUN_DESCR
NOUN 215
Ruby
red
The brilliant red ruby lies quite tangible in the open glass case.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 35
NOUN_SYNONYMS jewel stone
END_NOUN
NOUN_DESCR 215
The Ruby is one of the many creations of the ancient mystics of Frankeyre,
drawn from the depth of the legendary rivers of Sorfranken. It is the only
known Ruby existing today, the last one lost during the battle of the
Yeofrankian wars.
It was given to the lords of Squynchia to preserve and defend their land.
It's dazzling radiance is blinding you, causing you to rapidly turn away.
END_NOUN_DESCR
NOUN 216
gates
heavy
Two heavy gates stand at the western entrance of the cave.
LOCATION 4 (* Cave *)
UNMOVABLE
NOUN_SYNONYMS gate
END_NOUN
NOUN_DESCR 216
The gates stand at the western entrance of the cave.
END_NOUN_DESCR
NOUN 217
Tree
large
A large tree looms above you here.
LOCATION 31 (* Clearing *)
UNMOVABLE
NOUN_SYNONYMS trees oak
END_NOUN
NOUN_DESCR 217
The tree is a stout oak with branches, limbs, and leaves. Actually, it's
quite like every other tree you've seen.
END_NOUN_DESCR
NOUN 218
vase
ornate
There is an exquisite Squynchian vase here.
LOCATION 7 (* Bedroom *)
WEIGHT 10
NOUN_SYNONYMS pottery pot
END_NOUN
NOUN_DESCR 218
The exquisite vase is a sample of the fine craftsmanship of the Squynchian
potters. Other than that, you fail to see anything else of interest.
END_NOUN_DESCR
NOUN 219
boulder
hugh
There is a huge boulder barring your way into the cove.
LOCATION 11 (* Boulder Room *)
UNMOVABLE
NOUN_SYNONYMS rock
END_NOUN
NOUN_DESCR 219
There is a huge boulder barring your way into the cove. Swirls of mist, seep
out from under the boulder and envelope you, leaving your clothing
uncomfortably damp.
END_NOUN_DESCR
NOUN 220
ogres
two
Two ogres are quarreling in the entrance of the cave.
LOCATION 3
UNMOVABLE
NOUN_SYNONYMS ogre
END_NOUN
NOUN_DESCR 220
Two huge hairy ogres, B'gig and B'gog, stand quarreling in front of the cave.
B'gig, chewing on Squynch meat, spits out a bone hitting B'gog on his head.
Irritably disgruntled, B'gog promptly swipes the bone from the ground and
wallops him over the head. After quarreling so for several minutes, they both
turn to you sheepishly as if seeing you for the first time. Somewhat ashamed
they return to their posts.
END_NOUN_DESCR
NOUN 221
beast
large
A beast is eyeing you hungrily here.
LOCATION 5 (* Cage *)
UNMOVABLE
END_NOUN
NOUN_DESCR 221
The beast seems to be of another age and time. Globules of slime dribbles off
its large exposed fangs, and its scaly, writhing body, quivers from hunger,
as its wide, furtively roving eyes seek food. Unfortunately, the first source
of nourisment it set its eyes upon, happened to be you.
END_NOUN_DESCR
NOUN 222
object
indistinguishable
An indistinguishable object is covered by the ice here.
LOCATION 9 (* Well *)
UNMOVABLE
END_NOUN
NOUN_DESCR 222
The object's properties are obscured by the ice covering it.
END_NOUN_DESCR
NOUN 223
meat
dried
There is a hunk of meat dried out to the point of inedibility here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 10
NOUN_SYNONYMS food
END_NOUN
NOUN_DESCR 223
The meat is extremely shriveled, to the point of inedibility. Liable to cause
some mordacious indigestion, I'd say.
END_NOUN_DESCR
NOUN 224
well
crumbling
There is a crumbling well made of stone blocks here.
LOCATION 8 (* Front of Well *)
UNMOVABLE
END_NOUN
NOUN_DESCR 224
There is a crumbling well made of stone blocks here. It seems to have dried
out, from years of neglect.
END_NOUN_DESCR
NOUN 225
orc
muscled
A heavily muscled orc is scowling at you. "What've y'got bud?", it grunts.
LOCATION 14 (* Front of Castle *)
UNMOVABLE
NOUN_SYNONYMS
END_NOUN
NOUN_DESCR 225
A scaly orc stands in front of the drawbridge, barring your way in. He stands
about a foot and a half taller and wider than you, with filthy, matted hair
protruding from warts on his elbows. A perpetual scowl adorns his face, and
he constantly seems to be in bad humor. He wears a tight leather belt around
his waist, with a large broadsword, forever at his side. He seems fairly
rippling with muscles, and I wouldn't advise you to do anything rash.
END_NOUN_DESCR
NOUN 226
bar
gold
There is a shiny gold bar laying here, gleaming dully on the ground.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 30
NOUN_SYNONYMS gold
END_NOUN
NOUN_DESCR 226
The bar is quite shiny and weights about 30 pounds.
END_NOUN_DESCR
NOUN 227
trapdoor
rotting
An old, rotting trapdoor lies at the bottom of the well.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
UNMOVABLE
NOUN_SYNONYMS trap door
END_NOUN
NOUN_DESCR 227
The trapdoor lies at the bottom of the well.
END_NOUN_DESCR
NOUN 228
block
loose
A loose block immediately attracts your interest here.
LOCATION 9 (* Well *)
WEIGHT 20
END_NOUN
NOUN_DESCR 228
The block weighs about 20 pounds.
END_NOUN_DESCR
NOUN 229
note
yellowed
There is an aged and yellowed note here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 1
READABLE
NOUN_SYNONYMS paper
END_NOUN
NOUN_DESCR 229
The note is aged and yellowed.
END_NOUN_DESCR
TEXT 229
The note reads:
"Sorry, there are no secret passages, glorious treasures, or gory
monsters, and don't think you're getting any points either.
END_TEXT
NOUN 230
pedestal
silver
There is a silver pedestal about two feet tall in the center of the room.
LOCATION 4 (* Cave *)
UNMOVABLE
END_NOUN
NOUN_DESCR 230
The pedestal is silver and about two feet tall.
END_NOUN_DESCR
NOUN 231
pail
wooden
There is an old wooden pail here.
LOCATION 10 (* Small Room *)
WEIGHT 10
NOUN_SYNONYMS bucket
END_NOUN
NOUN_DESCR 231
The pail is made from wood and is quite old.
END_NOUN_DESCR
NOUN 232
scale
large
A large scale is situated at the side of the door.
LOCATION 16 (* Front of Crownroom *)
UNMOVABLE
END_NOUN
NOUN_DESCR 232
The scale, actually modeled for Squynches, stands at the side of the door,
with a speaker attached to the top of it.
END_NOUN_DESCR
NOUN 233
plaque
readable
You see a readable plaque.
LOCATION 16 (* Front of Crownroom *)
WEIGHT 10
READABLE
NOUN_SYNONYMS sign
END_NOUN
NOUN_DESCR 233
Yeah, it's a plaque all right.
END_NOUN_DESCR
TEXT 233
The plaque reads:
"Ye wide, ye heavy, ye tempted to eat,
The only lads worthy to enter my suite."
END_TEXT
NOUN 235
ogres
paralized
Two ogres stare at you stupidly as if unable to move.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
UNMOVABLE
NOUN_SYNONYMS ogre
END_NOUN
NOUN_DESCR 235
The two ogres are staring at you stupidly as if unable to move.
END_NOUN_DESCR
NOUN 237
one
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
UNMOVABLE
END_NOUN
NOUN_DESCR 237
There is a test here.
END_NOUN_DESCR
NOUN 238
two
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
UNMOVABLE
END_NOUN
NOUN_DESCR 238
There is a test here.
END_NOUN_DESCR
NOUN 239
cage
iron
There is an iron cage near the rear wall.
LOCATION 4 (* Cave *)
UNMOVABLE
END_NOUN
NOUN_DESCR 239
The iron cage is near the rear wall.
END_NOUN_DESCR
NOUN 240
three
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
UNMOVABLE
END_NOUN
NOUN_DESCR 240
There is a test here.
END_NOUN_DESCR
NOUN 241
four
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
UNMOVABLE
END_NOUN
NOUN_DESCR 241
There is a test here.
END_NOUN_DESCR
NOUN 242
five
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
UNMOVABLE
END_NOUN
NOUN_DESCR 242
There is a test here.
END_NOUN_DESCR
NOUN 243
emblem
royal
King Squeeb's royal emblem of a crown, is imprinted on top of the door.
LOCATION 16 (* Front of Crownroom *)
UNMOVABLE
NOUN_SYNONYMS seal
END_NOUN
NOUN_DESCR 243
King Squeeb's royal emblem of a tall, thin crown, is imprinted on top of the
door.
END_NOUN_DESCR
NOUN 244
tag
sales
There is a sales tag here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 3
READABLE
NOUN_SYNONYMS receipt
END_NOUN
NOUN_DESCR 244
The sales tag is about 2 inches by 3 inches.
END_NOUN_DESCR
TEXT 244
The sales tag reads:
37XEU.00 squorples.
compliments of Squorb's antiquities.
END_TEXT
NOUN 245
bones
moldy
A rather ugly looking bundle of bones lies in the corner.
LOCATION 5 (* Cage *)
WEIGHT 15
NOUN_SYNONYMS bone
END_NOUN
NOUN_DESCR 245
I'd rather not, thank you.
END_NOUN_DESCR
NOUN 246
clothline
solitary
There is a solitary clothline stretching from wall to wall.
LOCATION 27 (* Royal Laundry Room *)
UNMOVABLE
NOUN_SYNONYMS line rope
END_NOUN
NOUN_DESCR 246
The clothline stretches from wall to wall.
END_NOUN_DESCR
NOUN 247
clothpin
wooden
There is a wooden clothpin here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 5
NOUN_SYNONYMS pin
END_NOUN
NOUN_DESCR 247
The wooden clothpin is about 3 inches long.
END_NOUN_DESCR
NOUN 248
spraycan
aerosol
There is an aerosol spraycan here.
LOCATION 26 (* East End of Hallway *)
WEIGHT 10
NOUN_SYNONYMS can
END_NOUN
NOUN_DESCR 248
The spraycan bears the legend:
" Squysol- air disinfectant "
END_NOUN_DESCR
NOUN 249
vial
shiny
There is a shiny vial here. You detect some lettering inscribed on it.
LOCATION 23 (* On Top of Cove *)
WEIGHT 5
READABLE
NOUN_SYNONYMS tube
END_NOUN
NOUN_DESCR 249
You detect some lettering inscribed on the vial.
END_NOUN_DESCR
TEXT 249
The shiny vial reads,
" OGRE ANNIHILATER "
END_TEXT
NOUN 250
hermit
reeking
A filthy, reeking, hermit resides here, shooing at you nastily.
LOCATION 23 (* On Top of Cove *)
UNMOVABLE
NOUN_SYNONYMS
END_NOUN
NOUN_DESCR 250
The hermit is the vilest, most abhorrently odious creature you've ever set
eyes upon. He is dressed in tatters and smells frightfully. He is presently
shooing you off nastily. "Away from here! GO AWAY! Leave! Flee! Scram!
Begone! Make off! CHEESE IT!," he snarls. I would follow his advice if I
were you.
END_NOUN_DESCR
NOUN 251
skeleton
queer
A queer looking skeleton is hanging from the wall by an arm.
LOCATION 29 (* Dungeon *)
UNMOVABLE
END_NOUN
NOUN_DESCR 251
A queer looking skeleton is hanging from the wall by an arm. Funny, all it's
composed of is a skull, shoulder bone, and a solitary arm emerging from a
collar bone.
END_NOUN_DESCR
NOUN 252
shrubs
fine
Fine shrubbery and plants adorn the grounds picturesquely.
LOCATION 30 (* Royal Gardens *)
UNMOVABLE
NOUN_SYNONYMS shrub plant shrubbery
END_NOUN
NOUN_DESCR 252
There are many kinds of shrubs and plants. Too many to describe.
END_NOUN_DESCR
NOUN 253
laundry
dirty
There is a large pile of dirty laundry here.
LOCATION 27 (* Royal Laundry Room *)
UNMOVABLE
NOUN_SYNONYMS hat hats clothes
END_NOUN
NOUN_DESCR 253
You see heaps of dirty Squynchian clothes, made up mostly of hats.
END_NOUN_DESCR
NOUN 254
devices
torture
The walls are also lined with exquisite Squynchian torture devices.
LOCATION 29 (* Dungeon *)
UNMOVABLE
NOUN_SYNONYMS torture tortures device
END_NOUN
NOUN_DESCR 254
Although exquisite, the Squynchian torture devices are too terrible to
describe.
END_NOUN_DESCR
NOUN 255
six
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
WEIGHT 0
END_NOUN
NOUN_DESCR 255
There is a test here.
END_NOUN_DESCR
NOUN 256
seven
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
WEIGHT 0
END_NOUN
NOUN_DESCR 256
There is a test here.
END_NOUN_DESCR
NOUN 257
flag
large
There is a large flag flying the insignia of a skull and crossbones.
LOCATION 12 (* Pirate cove *)
UNMOVABLE
NOUN_SYNONYMS
END_NOUN
NOUN_DESCR 257
The flag is flying the insignia of a skull and crossbones. It must be a
pirate flag.
END_NOUN_DESCR
NOUN 258
door
small
There is a door to the east.
LOCATION 16 (* Front of Crownroom *)
UNMOVABLE
END_NOUN
NOUN_DESCR 258
The door is to the east. It is quite ordinary.
END_NOUN_DESCR
NOUN 259
eight
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
WEIGHT 0
END_NOUN
NOUN_DESCR 259
There is a test here.
END_NOUN_DESCR
NOUN 260
nine
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
WEIGHT 0
END_NOUN
NOUN_DESCR 260
There is a test here.
END_NOUN_DESCR
NOUN 261
ten
test
There is a test here.
LOCATION 24 (* Nothing -- Test Area *)
WEIGHT 0
END_NOUN
NOUN_DESCR 261
There is a test here.
END_NOUN_DESCR
NOUN 262
nose
my
My nose is here.
LOCATION 0 (* Nowhere -- doesn't exist yet *)
WEIGHT 30
NOUN_SYNONYMS me
END_NOUN
NOUN_DESCR 262
My nose is here.
END_NOUN_DESCR
NOUN 263
drawbridge
down
Fortunately, the drawbridge is presently down now.
LOCATION 14 (* Front of Castle *)
UNMOVABLE
NOUN_SYNONYMS bridge
END_NOUN
NOUN_DESCR 263
The drawbridge is presently down now. It is made from large wooden planks
and looks quite sturdy.
END_NOUN_DESCR
NOUN 264
moat
old
A moat, on either side of you, flows beneath the drawbridge.
LOCATION 18 (* Drawbridge *)
UNMOVABLE
NOUN_SYNONYMS water
END_NOUN
NOUN_DESCR 264
A moat, on either side of you, looks dark and dirty. The water stinks.
END_NOUN_DESCR
NOUN 265
label
Old
There is a lable here.
LOCATION 0 (* Nowhere *)
UNMOVABLE
NOUN_SYNONYMS rise raise cove
END_NOUN
NOUN_DESCR 265
These are just nouns.
END_NOUN_DESCR
NOUN 266
xxx
Old
There is a lable here.
LOCATION 0 (* Nowhere *)
UNMOVABLE
NOUN_SYNONYMS north south east west northeast northwest southeast southwest
END_NOUN
NOUN_DESCR 266
These are just nouns.
END_NOUN_DESCR
NOUN 267
case
glass
A glass case is placed on a silver pedestal. The glass has been cut.
LOCATION 0 (* Nowhere *)
UNMOVABLE
NOUN_SYNONYMS glass
END_NOUN
NOUN_DESCR 267
The glass has been cut with a sharp tool.
END_NOUN_DESCR
NOUN 268
paper
old
You see an old, weathered piece of paper.
LOCATION 31 (* Clearing *)
READABLE
END_NOUN
NOUN_DESCR 268
The paper has writing on it, which is quite faded.
END_NOUN_DESCR
TEXT 268
This game was created using the Adventure Game Toolkit.
A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT
The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to
create and play his/her own high-quality text adventure games. Once created,
these adventure games can be shared with and enjoyed by others -- even if they
do not have a copy of the Adventure Game Toolkit themselves. Using AGT the
game developer can create two distinct levels of adventure games:
STANDARD LEVEL games that require no programming experience (honestly!!),
only a fertile imagination. These Standard Level games only require that
the game designer/writer generates the game using a word processor or text
editor to describe the various locations, objects and results of actions
that collectively make up the game.
PROFESSIONAL LEVEL games that also make use of AGT's special adventure game
metalanguage to create games as complex and rich as the game designer's
imagination and prose style will allow. These games should be technically
comparable with the published text adventure games from firms like
Infocom.
FEATURES OF THE ADVENTURE GAME TOOLKIT
AGT has a number of features that make it a very comprehensive adventure game
creation product. Some of these key features are:
* "Look and feel" of Infocom adventure games with similar screen layout
and standard vocabulary and routines.
* Large standard vocabulary with potential to define many more words
unique to a specific adventure. Typical games can have a vocabulary
of 400 words or more.
* Sophisticated parser that can understand (1) complex input commands
including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
commands separated by AND or THEN or punctuation symbols, and (3)
commands addressed to characters within the game. Here are a few
examples of commands AGT can handle with ease:
GET THE FLASH LIGHT AND THEN SWITCH IT ON
PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
SULU, SET A COURSE FOR ALPHA 14
SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
THE BRASS KEY AND THEN LEAVE
* Function and cursor keys predefined to input frequently used commands
and move directions.
* SCRIPT and UNSCRIPT commands to echo game output to printer.
* Total compatibility with the last version of Generic Adventure Game
System (GAGS version 1.07) and GAGS' large established library of
text adventures. GAGS was the precursor to AGT.
TO LEARN MORE ABOUT THE ADVENTURE GAME TOOLKIT
Look for a file named AGTBLURB.TXT on this disk or the place/service where you
got this disk. This file is a short description of the features of the
ADVENTURE GAME TOOLKIT. This file presents an overview of AGT's special
metalanguage for creating PROFESSIONAL LEVEL games, plus presents a complete
STANDARD LEVEL adventure created without any programming.
HOW TO GET THE LATEST VERSION OF THE ADVENTURE GAME TOOLKIT AND SAMPLE GAMES
For only $20.00 you can be a "registered" user and receive the latest version
of AGT plus the source code for this adventure game and others just as good.
Registered users can also order a printed AGT manual that reveals many of the
secrets of the "Great Adventure Masters" for creating clever and fun adventure
games. Registered users can also order the Turbo PASCAL 4.0 source code for
AGT for only $50.00!
Just write or call:
Softworks
43064 Via Moraga
Mission San Jose, California 94539
VISA or MasterCard accepted for telephone orders
(415) 659-0533 12:00 Noon to 9:00 PM -- PST only
If you wish to learn more AGT products and prices, just enter the command:
PRINT ORDER FORM
END_TEXT
VERBS
LIGHT MELT HEAT BURN
Dummy_Verb1 NO
Dummy_Verb2 YES
Dummy_Verb3 GO
Dummy_Verb4 LIFT
Dummy_Verb5 CUT
Dummy_Verb6 SLIDE
Dummy_Verb7 SAY
Dummy_Verb8 GIVE
Dummy_Verb9 FEED
Dummy_Verb10 CLIMB
Dummy_Verb11 RAISE RISE
Dummy_Verb12 BREAK SMASH
Dummy_Verb13 KICK
Dummy_Verb14 HIT
Dummy_Verb15 SHOW
Dummy_Verb16 POUR EMPTY
Dummy_Verb17 FILL
Dummy_Verb18 STAND
Dummy_Verb19 SIT
Dummy_Verb20 SMOKE
Dummy_Verb21 SLEEP
Dummy_Verb22 WRAP
Dummy_Verb23 UNWRAP
Dummy_Verb24 BOLT
Dummy_Verb25 UNBOLT
Dummy_Verb26 ROLL
Dummy_Verb27 UNROLL
Dummy_Verb28 PIN CLIP
Dummy_Verb29 UNPIN UNCLIP
Dummy_Verb30 SPRAY
Dummy_Verb31 CROSS
Dummy_Verb32 LOWER
Dummy_Verb33 SWIM
Dummy_Verb34 STEP
Dummy_Verb35 OOPS
Dummy_Verb36 HOLD COVER
Dummy_Verb37 STICK WEDGE MOVE PRY
Dummy_Verb38 SHAKE
Dummy_Verb39 DEBUG
END_VERBS